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A collective of composers, sound designers, and audio technicians specializing in interactive media, VR and games.

About us

We know your tools and pipeline – Unity, Unreal, or your custom engine. No matter what source control system you use or what you’re deploying your game to, we’re ready for it.

In the last five years, we’ve shipped dozens of games on mobile, web, Switch, PS4, Vita, Xbox One, HTC Vive and Oculus Rift for VR.

We’re a truly collaborative team, each bringing our strengths, passions and specializations to every project. We depend on each other, riff of each other’s ideas, and deliver exceptional results for our clients – at the same cost as a single person.

What we do

  • Full service audio production
  • Technical Sound Design / Implementation
  • Music
  • Sound Effects / Original Sound Design
  • Consulting

We’ve worked with Level Curve on several projects in the past and had the absolute pleasure of working with them again on A Mortician’s Tale. They are a team made up of incredibly talented individuals, who are all professional, and worked quickly and efficiently within our schedule to help us bring our little game about death to life. I would absolutely recommend them to any game studio or indie developer.

Gabby DaRienzo, co-founder and artist

Laundry Bear Games

Level Curve is our go-to audio house. They have the talent, tools and knowledge needed to deliver awesome audio for our VR projects.

Kathryn Rawson, head of content

Secret Location

Projects

Super Crush KO

Vertex Pop

Jan 2020

Services

Full service audio production

Credits

Music and sound design by Robby Duguay

Terrorarium

Stitch Media

Jul 2020

Services

Technical Sound Design / Implementation

Agence

Transitional Forms

Sep 2020

Services

Full service audio production

Credits

Technical sound design by Matt Miller

Music by Robby Duguay

The Big Con

Mighty Yell

Aug 2021

Services

Sound Effects / Original Sound Design Technical Sound Design / Implementation

World of Peppa Pig

Secret Location

Dec 2016

NERF Ultimate Championship

Secret Location

Aug 2022

Credits

Audio lead by Robby Duguay

Additional sound design by Matt Miller

Additional sound design by Andrew Menino

Technical sound design + sound design + music editing by Eliza Daly

Broken Spectre

Stitch Media

Coming soon!

A Mortician’s Tale

Laundry Bear Games

Oct 2017

Long Story

Bloom Digital

Mar 2014

Fate Tectonics

Golden Gear Games

Sep 2015

Libraria

Adam Hines Kyle Dwyer

May 2014

Kim Magikal

D. Marty

Jan 2017

Terracosm

Digital Howard

Jul 2017

Quench

Axon Interactive

Aug 2019

Fossil Hunters

Reptoid Games

Feb 2018

The Level Curve team worked with Reptoid Games to create a rich soundtrack, recorded by a live orchestra.

Services

Music Technical Sound Design / Implementation

Credits

Music composed & produced by Robby Duguay

Orchestration & piano versions by Trevor Alan Gomes

Percussion by Doug Perry

Sound design by Matt Miller

Featuring The Budapest Scoring Symphonic Orchestra

Character voices by Cathy Miller

Support for Level Curve by halina heron

Solar Chaos

Solid Roots Studios

Feb 2014

Arcade Skidaddle

Numizmatic

Jul 2015

Great Martian War

Secret Location

Nov 2013

Welcome to Wacken

Secret Location

Mar 2017

Zoo Escape 2

Sibling Rivalry Games

Feb 2018

Melee Spaceship

Jamjar

Apr 2016

Save the Camp!

The Learning Partnership

Dec 2016

Sushi Go

Lummox Labs

Sep 2016

Blasters of the Universe

Secret Location

Jul 2016

VR bullet hell with variations on sounds based on modular blaster components, special attacks, and waves of different enemy types. Music by various artists, including some tracks from Level Curve.

Services

Sound Effects / Original Sound Design Music

Credits

Sound design + music by Robby Duguay

Sound design + music by Matt Miller

VUSR (3D video CMS)

Secret Location

Oct 2017

Flow Weaver

Stitch Media

Mar 2021

Solace State

Vivid Foundry

Coming soon!

Lovers in a Dangerous Spacetime

Asteroid Base

Oct 2017

Level Curve worked with the team at Asteroid Base to port the music and sound of Lovers from Unity to FMOD, and assisted with the port to the Nintendo Switch.

Services

Technical Sound Design / Implementation

Credits

Original music + sound design by Ryan Henwood

Transpose

Secret Location

Nov 2018

Services

Full service audio production

Credits

Music by Robby Duguay

Sound design by Matt Miller

Waking Wonderland

Secret Location

Jun 2022

Services

Technical Sound Design / Implementation Sound Effects / Original Sound Design

Credits

Technical sound design by Matt Miller

Sound design by Eliza Daly

Sound design by Daniela Pinto

Music editing by Robby Duguay

Later Daters

Bloom Digital

Apr 2020

Services

Full service audio production

Credits

Audio direction + sound design by Robby Duguay

Sound design by halina heron

Sound design by Andrew Menino

Music by Veda Hille

Polarman

Pinnguaq

May 2017

Graceful Explosion Machine

Vertex Pop

Apr 2017

Following the excellent working relationship we had with Vertex Pop making We Are Doomed, all of the music, sounds and trailers for GEM were produced in-house at Level Curve. We worked with Vertex Pop, using their custom C++ engine to ship the first Canadian game on the Nintendo Switch.

Services

Full service audio production

Credits

Music + sound design by Robby Duguay

Glyphs

Reptoid Games Walkin Games

Nov 2016

Make it Count

Nicholas Ng-A-Fook

Mar 2013

Don’t Wake The Night

BRUJERÍA AT WERK

Jun 2019

Hyper Meteor

Vertex Pop

May 2022

Services

Full service audio production

Credits

Music + sound design by Robby Duguay

Voice by halina heron

Noodles 2

Lummox Labs

Apr 2021

Services

Full service audio production

Credits

Music + sound design by Robby Duguay

Ava’s Manor

Uken Games

Sep 2020

Credits

Additional music by Robby Duguay

Additional sound design by Eliza Daly

The Mattress of St. Dundas

The Really Serious Game Company

Coming soon!

Services

Full service audio production

Knight and Damsel

MKultra

Aug 2015

Paranormal Pest Patrol

Secret Location

Sep 2020

Paranormal Pest Patrol is a hilarious family-friendly puzzle game built exclusively for free-roam VR venues.

Credits

Audio lead + music by Robby Duguay

Technical sound design + sound design by Andrew Menino

Sound design by Daniela Pinto

Music by Dale North

KnitWits

Rocket 5 Studios Cartoon Network

Dec 2014

Star Salvager

A-Game Studios

Coming soon!

Trackoons

Laundry Bear Games

Jul 2015

Blasters of the Universe: Infinity Forever

Secret Location

Sep 2020

Jimmy Jimbo: Big Zoo Fun

Happy Hyper Productions

Feb 2013

Tree Tap Adventure

Cream Productions

Jul 2021

Loud on Planet X

Pop Sandbox

Apr 2016

The Vale

Falling Squirrel

Aug 2021

Credits

Consulting by Matt Miller

Additional sound design by Matt Miller

Additional sound design by Andrew Menino

Bloop

Nicholas Ng-A-Fook

Aug 2021

Services

Full service audio production

The Great C

Secret Location

Oct 2018

Services

Technical Sound Design / Implementation Sound Effects / Original Sound Design

Credits

Sound design by Robby Duguay

Sound design by Matt Miller

Sound design by Jen Costa

Sound design by halina heron

Music by Junkie XL

Mars Dash

Bunch

Apr 2021

Credits

Music by Robby Duguay

Sound design by Andrew Menino

Sound design by Eliza Daly

We Are Doomed

Vertex Pop

Apr 2015

Team

Robby Duguay

Creative Director

@RobbyDuguay

Robby Duguay is a game composer and game audio director based near Toronto, Canada. Robby’s composition style is dynamic and varied, drawing from the visuals and stories of his projects to find the sonic world that suits them best. His work includes Fossil Hunters, Graceful Explosion Machine, Fate Tectonics, The World of Peppa Pig, and We Are Doomed.

He credits his love for crafting game music to long hours spent in JRPGs, and his technical music background to his time studying at Arts Canterbury in Ottawa. Robby is also a game audio educator, having taught and presented to groups at venues like Sheridan College, the Toronto Media Arts Centre, and Massey Hall.

halina heron

Sound Designer, Production Assistant

halina is a songweaver, sound designer, and production assistant based in Vancouver, BC - known for haunting the soundtracks of Moon Hunters, and IGF-Nominated The Yawhg, The Beginner’s Guide, and A Mortician’s Tale.

After experimenting with sound design on I Am Dead Where Are My Keys, halina has since worked on The World of Peppa Pig, The Great C, and The Big Con.

Matt Miller

Technical Sound Designer

@millertone

Matt is a composer and sound designer for games, film and TV, based in Toronto, Canada. His compositions are often sound design driven, calling on a range of source materials including analog and digital synthesis, electric and acoustic instruments, handmade devices and found sounds. His music and sound design have been used for background scores, promos and special effects for TV and film trailers in the U.S., Canada and across the globe.

Matt’s recent game projects include sound design and implementation for Secret Location’s VR bullet hell game, Blasters of the Universe; sound design and implementation for Reptoid Games’ action-adventure game, Fossil Hunters; and composer for Numizmatic’s action board game, Light Fingers.

Matt also teaches Game Audio Design as a part-time professor at the School of Media and Performing Arts at George Brown College. He continues to produce library music when time permits, most recently for the Universal Music/FirstCom imprint, Darkfly.

Andrew Menino

Sound Designer

@Andrew_Menino

Andrew Menino is a sound designer and audio editor for film, animation and video games based in Toronto, Canada. He is known for his work on the award winning animation In Passing, directed by Esther Cheung, and is currently working on many upcoming titles.

After discovering his admiration for high quality sounds while studying music and audio aesthetics at Humber College, he realized the potential for combining his passion for video games and sound design. He also specializes in designing and editing voices for voice over and other sound elements.

Andrew draws his inspiration from the video games and films of his youth and is constantly searching for innovative ideas to augment his work.

Jen Costa

Sound Designer

@teamstersub

Jen has worked in various creative industries such as Radio, TV, Film and Video Games. She currently works as a freelance Sound Designer for Video Games. Recent game projects include the IGF-nominated A Mortician’s Tale and the action board game Light Fingers.

Jen also works as a mobile game Producer at Uken Games and a part-time professor at Sheridan College.

Jen is a lifelong Video Game, Comics, and Film fan and is interested in the way these mediums provide innovative experiences that can help push the boundaries of traditional storytelling. She is a proud member of Dames Making Games and an enthusiastic member of the Toronto games community.

Eliza Daly

Sound Designer

Eliza is a Toronto based sound designer, originally from London, UK. Her interest in the audio world began at a young age, leading her to study Music for Media at Ravensbourne University in London.

Throughout her studies an interest was sparked in interactive media, where her love of video games and audio fused.

After working alongside sound designers in London based studios, Eliza decided to further her skills in sound design, specialising in game audio. She moved to Toronto in 2019 to attend George Brown College and is now working on various upcoming titles.

Get in touch!

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