About us

We know your tools and pipeline – Unity, Unreal, or your custom engine. No matter what source control system you use or what you’re deploying your game to, we’re ready for it.

Over the years, we’ve shipped dozens of games on mobile, web, Nintendo Switch, PS4, Vita, Xbox One, HTC Vive, Oculus Rift, and Meta Quest for VR.

We’re a truly collaborative team, each bringing our strengths, passions and specializations to every project. We depend on each other, riff of each other’s ideas, and deliver exceptional results for our clients – at the same cost as a single person.

What we do

  • Full service audio production
  • Technical Sound Design / Implementation
  • Music
  • Sound Effects / Original Sound Design
  • Consulting

Level Curve are key collaborators in our games. We want them involved early because we know the players experience half of our games through sound, music and voice. Their creative team is always paying attention to the design goals and offering solutions that match precisely what we need. Even further, I've had meetings where Level Curve's team saw things I'd missed and proposed audio solutions that were clearly superior. If you're looking for a collaborator who will be committed from start to finish, you've come to the right place.

Evan Jones, founder

Games by Stitch

We have had the pleasure of working with Level Curve on 5 projects now, and can't recommend them enough. They do next-level work quickly, and are excellent at working with our team to find the sounds we need.

Dave Proctor, director

Mighty Yell

Projects

Super Crush KO

Vertex Pop

January 2020

Services

Full service audio production

Credits

Music and sound design by Robby Duguay

Terrorarium

Games by Stitch

July 2020

Services

Technical Sound Design / Implementation

Agence

Transitional Forms

September 2020

Services

Full service audio production

Credits

Technical sound design by Matt Miller

Music by Robby Duguay

The Big Con

Mighty Yell

August 2021

Services

Sound Effects / Original Sound DesignTechnical Sound Design / Implementation

World of Peppa Pig

Secret Location

December 2016

Tree Tap Adventure

Cream Productions

July 2021

A Mortician's Tale

Laundry Bear Games

October 2017

Long Story

Bloom Digital

March 2014

Fate Tectonics

Golden Gear Games

September 2015

Libraria

Adam HinesKyle Dwyer

May 2014

Kim Magikal

D. Marty

January 2017

Terracosm

Digital Howard

July 2017

Quench

Axon Interactive

August 2019

Solar Chaos

Solid Roots Studios

February 2014

Arcade Skidaddle

Numizmatic

July 2015

Bloop

Nicholas Ng-A-Fook

August 2021

Services

Full service audio production

We Are Doomed

Vertex Pop

April 2015

Zoo Escape 2

Sibling Rivalry Games

February 2018

Melee Spaceship

Jamjar

April 2016

Save the Camp!

The Learning Partnership

December 2016

Sushi Go

Lummox Labs

September 2016

VUSR (3D video CMS)

Secret Location

October 2017

Flow Weaver

Stitch Media

March 2021

Polarman

Pinnguaq

May 2017

Lovers in a Dangerous Spacetime

Asteroid Base

October 2017

Level Curve worked with the team at Asteroid Base to port the music and sound of Lovers from Unity to FMOD, and assisted with the port to the Nintendo Switch.

Services

Technical Sound Design / Implementation

Credits

Original music + sound design by Ryan Henwood

Waking Wonderland

Secret Location

June 2022

Services

Technical Sound Design / ImplementationSound Effects / Original Sound Design

Credits

Music editing + technical sound design by Robby Duguay

Technical sound design by Matt Miller

Sound design by Eliza Daly

Sound design by Daniela Pinto

Sound design + technical sound design by Andrew Menino

Later Daters

Bloom Digital

April 2020

Services

Full service audio production

Credits

Audio direction + sound design by Robby Duguay

Sound design by halina heron

Sound design by Andrew Menino

Music by Veda Hille

The Great C

Secret Location

October 2018

Services

Technical Sound Design / ImplementationSound Effects / Original Sound Design

Credits

Sound design by Robby Duguay

Sound design by Matt Miller

Sound design by Jen Costa

Sound design by halina heron

Music by Junkie XL

Glyphs

Reptoid GamesWalkin Games

November 2016

Make it Count

Nicholas Ng-A-Fook

March 2013

Don't Wake The Night

BRUJERÍA AT WERK

June 2019

Knight and Damsel

MKultra

August 2015

Noodles 2

Lummox Labs

April 2021

Services

Full service audio production

Credits

Music + sound design by Robby Duguay

Ava's Manor

Uken Games

September 2020

Credits

Additional music by Robby Duguay

Additional sound design by Eliza Daly

The Vale

Falling Squirrel

August 2021

Credits

Consulting by Matt Miller

Additional sound design by Matt Miller

Additional sound design by Andrew Menino

Hyper Meteor

Vertex Pop

May 2022

Services

Full service audio production

Credits

Music + sound design by Robby Duguay

Voice by halina heron

Jimmy Jimbo: Big Zoo Fun

Happy Hyper Productions

February 2013

Great Martian War

Secret Location

November 2013

Blasters of the Universe: Infinity Forever

Secret Location

September 2020

Loud on Planet X

Pop Sandbox

April 2016

Teller Falls

Thousand Star StudiosSecret Location Interactive

May 2023

Services

Sound Effects / Original Sound DesignTechnical Sound Design / Implementation

Credits

Audio lead + technical sound design + sound design by Eliza Daly

Technical sound design + sound design by Matt Miller

Additional sound design by Ethan Schubert

Mars Dash

Bunch

April 2021

Services

Full service audio production

Credits

Music by Robby Duguay

Sound design by Andrew Menino

Sound design by Eliza Daly

Transpose

Secret Location

November 2018

Services

Full service audio production

Credits

Music by Robby Duguay

Sound design by Matt Miller

A Knight in the Attic

Mighty Yell

April 2023

Services

Sound Effects / Original Sound Design

Credits

Audio lead by Robby Duguay

Audio production by halina heron

Sound design by Eliza Daly

KnitWits

Rocket 5 StudiosCartoon Network

December 2014

Star Salvager

A-Game Studios

Coming soon!

Trackoons

Laundry Bear Games

July 2015

Welcome to Wacken

Secret Location

March 2017

Little Learning Machines

Transitional Forms

October 2023

Services

Full service audio production

Credits

Music by Robby Duguay

Sound design + technical sound design by Eliza Daly

Technical sound design by Matt Miller

Team

Robby Duguay

Creative Director

Robby Duguay is a game composer and game audio director based near Toronto, Canada. Robby’s composition style is dynamic and varied, drawing from the visuals and stories of his projects to find the sonic world that suits them best. His work includes Fossil Hunters, Graceful Explosion Machine, Fate Tectonics, The World of Peppa Pig, and Broken Spectre.

He credits his love for crafting game music to long hours spent in JRPGs, and his technical music background to his time studying at Arts Canterbury in Ottawa. Robby is also a game audio educator, having taught and presented to groups at venues like Sheridan College, the Toronto Media Arts Centre, and Massey Hall.

halina heron

Production Assistant, Sound Designer

halina is a songweaver, sound designer, and production assistant based in Vancouver, BC - known for haunting the soundtracks of Moon Hunters, and IGF-Nominated The Yawhg, The Beginner’s Guide, and A Mortician’s Tale.

After experimenting with sound design on I Am Dead Where Are My Keys, halina has since worked on The World of Peppa Pig, The Great C, The Big Con, and Broken Spectre.

Eliza Daly

Sound Designer

Eliza is a Toronto based Sound Designer, originally from London, UK. Her interest in the audio world began at a young age, leading her to study Music for Media at Ravensbourne University in London, and later, Sound Design at George Brown College.

She has been part of the Level Curve team since 2020, with some of her most recent titles including A Knight in the Attic and NERF: Ultimate Championship.

Ethan Schubert

Junior Sound Designer

Ethan is a Torontonian Sound Designer and composer that joined Level Curve in May 2023. He studied music at the University of Toronto and sound design at George Brown College. His interest in game audio stemmed initially as a desire to write music for interactive media but gradually broadened into a greater appreciation for all aspects of game audio once he began to grasp the logic of its implementations.

His most recent contribution at Level Curve was for Teller Falls.

Friends of Level Curve

Andrew Menino

Sound Designer

Jen Costa

Sound Designer

Matt Miller

Technical Sound Designer

Get in touch!

© Level Curve 2018-2024

Made with ♡ by jennie